News, tutorials, and updates from the Huxly team.

Adding in-app purchases in 2026 is mostly setup order and fee structure, not code, especially with RevenueCat handling the platform plumbing. Covers product types, the setup traps, and the new alternative billing options.
6 min read
Android skips the Mac requirement entirely, but picked up its own hurdle in 2023: a mandatory 12-tester, 14-day closed test before you can go public. Here's what that requires.
5 min read
Apple's code signing still needs macOS somewhere, but it doesn't need to be your Mac. Four real paths from renting a cloud Mac to a fully no-code pipeline, and what's mandatory either way.
6 min read
A practical path to building a real mobile app with no coding experience: which kind of tool you need, what it costs, and the mistakes that get first apps rejected.
6 min read
Adalo ships one build to native iOS, Android, and web at once, a real strength. The tradeoff is ownership and long-term flexibility, not whether the output is really native.
6 min read
Thunkable's lineage goes back to MIT App Inventor, and it produces real native apps. What actually separates it from Huxly is the price of reaching the App Store.
6 min read
AppSheet genuinely publishes native apps, so this comes down to who it's built for: an internal team with a fixed headcount, not a public consumer app. The real catch is per-user pricing.
6 min read
Lovable's iOS and Android launch in 2026 was for prompting on the go, not for building native apps. Here's what Lovable outputs, and where Huxly fits instead.
7 min read
Glide is excellent at turning a spreadsheet into an app fast, but the output is a PWA, not a native app, with no code export on any plan. Here's what that rules out.
6 min read
FlutterFlow exports real Flutter code, so this one comes down to workflow and pricing, not whether the output is native. What differs: backend setup, seat-based pricing, and building style.
6 min read